Foundations of Game Design 1B: Storytelling, Mechanics, and Production
Programador/Diseñador de Juegos y Animación Unidades del Curso de Trayectoria Profesional
Unit 1: Get Artistic
At this point, you’ve created a game design document that outlines how you would like your game to work, what elements need to be built, and how you will market the game. Solid game mechanics are key to a game’s success, but a game’s artwork helps give the game life. Game art is a deep and complex topic, so let’s get started with the basics of creating art for your video game.
Unit 2: Go 3D!
With the ever-increasing technological capabilities that we have to render, calculate, and display new 3D worlds, it’s not surprising that many of the most popular video games in recent years use 3D graphics. Entering a 3D game space adds an entire dimension to the game world and more precisely models how we perceive reality. Up to this point, most of the 3D assets you have used aside from a texture here and there were available from galleries associated with the programs you are using or were downloaded from other no-fee sites. You must be curious about how all those pieces get put together; there is no better time than now to try your hand at making your own 3D model!
Unit 3: Enter Level One
Here’s the moment we’ve been waiting for! It’s time to create your first level. You already have a player that can walk and run around. What obstacles will you create in your scene to keep players challenged as they progress through the level? You may add houses, haystacks, or even a treacherous path at a cliff’s edge. The game is yours, and your options for time, environment, and character development are nearly unlimited! Just as every journey begins with a single step, many game designs begin with your first level.
Unit 4: Get Physical
Game mechanics are at the core of gameplay. They determine how simulated aspects of the game world will behave and control how the player can interact with the game state. With knowledge of the fundamental concepts of computer programming, you are ready to dig deeper into the subject of game programming and put some action into game design. But with every action, you can expect an equal and opposite reaction. What? Back to physics again? Deciding how things move and respond to collisions in your game is where you get to mold the flow and action of your gameplay.
Unit 5: Accept the Mission
Game rules are the fundamental building blocks that define and support higher-level game elements such as game mechanics and, ultimately, gameplay. Remember that you’ve already created some game rules in the last few units: a trigger zone, movement mechanics for your player and enemies, and a timer. Now you’ll take those a step further and work them into positive and negative outcomes of missions and campaigns throughout your game levels. Ultimately, you’ll learn how to use goal design to create a truly long-lasting and engaging play experience.
Unit 6: Immerse Your User
Have you ever played a game that just felt so immersive and alive that you were compelled to extend your stay in its fictional world? If so, it was likely due, in part, to good sound design and an intuitive user interface. A well-crafted soundscape can turn a good game into a great one. Learning the principles of how to create this emotive, immersive experience is a must for any game designer.